“Lots of pressure on paper, inconsistent in practice.”
Best Build Without Limitations
#P1Corrupt InterventionUnique · The Plague
Wiki ↗ Corrupt Intervention on the Dead by Daylight WikiYour prayers invoke a dark power that meddles with the Survivors' chances of survival.
- At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
P2Lay WasteUnique · The Judgment
Wiki ↗ Lay Waste on the Dead by Daylight WikiDamaging a Generator makes it regress +2 % faster for each Charge it has.
This perk has a cool-down of 55/50/45 seconds after damaging a Generator.
"They built hypercomputers and skyscrapers and quantum networks, but all of those things trembled and fell under the power of Judgment’s light." — (Witness to Koenrad, ch. 8)
P3EruptionUnique · The Nemesis
Wiki ↗ Eruption on the Dead by Daylight Wiki"The NE-α parasite provides you with the intelligence and awareness needed to set a trap."
Performing the Damage Generator action on Generators highlights their Auras in yellow.
Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators:- Causes them to explode, damaging them.
- Instantly regresses them by -10 % of their total Progression.
- Causes them to start regressing afterwards.
- Causes all Survivors currently repairing them to suffer from the following effects:
- Causes them to scream.
- Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras.
"It can use weapons?" — Jill Valentine
- Causes them to explode, damaging them.
P4Scourge Hook: Pain ResonanceUnique · The Artist
Wiki ↗ Scourge Hook: Pain Resonance on the Dead by Daylight WikiOverwhelming pain reverberates outwards.
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator with the most progression to explode, damaging it.
- Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
- Causes the Damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the Damaged Generator to scream.
- This does not trigger a Loud Noise Notification.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
A1Town Watch's TorchRare add-on
Wiki ↗ Town Watch's Torch on the Dead by Daylight WikiUpon breaching a village, the first thing they would extinguish was the torches, and with them, hope.
- Grants the Undetectable Status Effect during a Hunt.
A2Call to ArmsUncommon add-on
Wiki ↗ Call to Arms on the Dead by Daylight Wiki"Posted across many towns, lords desperate to protect their riches posted for able-bodied mercenaries. None survived."
Modifies the Patrol Path with the following effects:
- Increases its maximum length by +4 metres.
- Increases its Drawing speed by +7 %.
Best Beginner Build
#Add-ons
P1Nowhere to HideUnique · The Knight
"Out with you, cowards! Show yourselves!" — Tarhos Kovács
Wiki ↗ Nowhere to Hide on the Dead by Daylight Wiki"The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves."Performing the Damage Generator action on a Generator triggers Nowhere to Hide:
- The Auras of all Survivors within 24 metres of the Generator's location are revealed to you for 3/4/5 seconds.
P2Scourge Hook: Weeping WoundsGeneral · all killers
Wiki ↗ Scourge Hook: Weeping Wounds on the Dead by Daylight Wiki"You are the bringer of sweet pain."
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
- The Auras of these Scourge Hooks are highlighted in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- Causes that Survivor to suffer from the Haemorrhage Status Effect for 90 seconds.
After the first time that Survivor is healed back to full health, they suffer from the following effect until they are injured again by any means:
- Reduces their Action speeds for Healing and Repairing by 10/13/16 %.
P3Spies from the ShadowsGeneral · all killers
Wiki ↗ Spies from the Shadows on the Dead by Daylight Wiki"Allows the Crows found in the environment to directly communicate with you."
Whenever a Survivor startles a Crow within 36/38/40 metres of your location, Spies from the Shadows triggers its effect:
- Alerts you with a unique Loud Noise Notification in the shape of a Crow.
Spies from the Shadows has a cool-down of 3 seconds between alerts.
"In the shadows they torment, scarring our minds with each scream."
P4Pop Goes the WeaselUnique · The Clown
Wiki ↗ Pop Goes the Weasel on the Dead by Daylight Wiki"A deep bond with The Entity unlocks great strength."
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a Generator triggers the following effect:- Increases the regression amount by +15 % resulting in 20 % regression.
Pop Goes the Weasel deactivates after use or once its timer elapses.
A1Call to ArmsUncommon add-on
Wiki ↗ Call to Arms on the Dead by Daylight Wiki"Posted across many towns, lords desperate to protect their riches posted for able-bodied mercenaries. None survived."
Modifies the Patrol Path with the following effects:
- Increases its maximum length by +4 metres.
- Increases its Drawing speed by +7 %.
A2Map of the RealmCommon add-on
Wiki ↗ Map of the Realm on the Dead by Daylight WikiThese unique leather maps were not easy to come by, but when they could not be purchased, they could be taken by force.
- Increases the Vision range of a Guard during the Patrol Phase by +2 metres.











